entitas
Entitas
A Entity Component System Framework for Crystal. Ported from: Entitas-CSharp
Entitas is a super fast Entity Component System Framework (ECS). Internal caching and blazing fast component access makes it second to none. Several design decisions have been made to work optimal in a garbage collected environment and to go easy on the garbage collector. Utilizing Crystal's macro system, all code generation is done compile time. No need for a code generator!
First glimpse
public def create_red_gem(context : GameContext, position)
entity.is_game_board_element = true
entity.is_movable = true
entity = context.create_entity
entity.add_position(position)
entity.add_asset("RedGem")
entity.is_interactive = true
entity
end
entities = context.get_entities(Entitas::Matcher.all_of(Position, Velocity))
entities.each do |e|
pos = e.position
vel = e.velocity
end
Installation
Add this to your application's shard.yml
:
dependencies:
entitas:
github: spoved/entitas.cr
Usage
require "entitas"
Documentation
Run crystal docs
to generate API Docs and examples. You may need to include an example, as there are no default contexts and the macros need at least one for some things. To generate documentation run: crystal docs docs.cr
Since there is so much code that is auto generated, it is also recomended to include ./lib/entitas/src/entitas.cr
when generating documentation for your application/lib. Like so:
crystal docs ./lib/entitas/src/entitas.cr ./src/
Error: enum Index must have at least one member
This error occurs when you have no components declared. The Entitas::Component::Index
enum is auto generated by indexing all the sub-classes of Entitas::Component
. Without any, the enum is empty, causing this error.
Examples
Examples can also be found in the spec/fixtures
and examples
folders. Ive replicated every test i could from the C# lib, so many examples and translations can be found there as well.
Logging
To enable verbose logging please provide the compile time flag -Dentitas_enable_logging
. This will enable the Spoved::Logger
.
This is disabled by default to keep the code as performant as possible.
To enable some debug output for the code generator, include the flag -Dentitas_debug_generator
.
Benchmarks
It is very important to make sure the lib is compariable to the original entitas. Here are some of the benchmarks to compare. Each benchmark was written as close as possible to the main source. As well as any aliases of the methods were tested. Most impressivly, the slowest test (EntityRemoveAddComponent) clocked in at 868.6 ms vs the crystal equivilant (#remove_component & #add_component) at 290.0 ms. Thats a 3x speed improvement.
Enitas C#
Running performance tests...
ContextCreateEntity: 98.5355 ms
ContextDestroyEntity: 33.0015 ms
ContextDestroyAllEntities: 32.4288 ms
ContextGetGroup: 6.2042 ms
ContextGetEntities: 2.322 ms
ContextHasEntity: 1.9293 ms
ContextOnEntityReplaced: 21.4785 ms
EntityAddComponent: 496.7223 ms
EntityGetComponent: 39.1669 ms
EntityGetComponents: 5.9182 ms
EntityHasComponent: 5.4402 ms
EntityRemoveAddComponent: 868.6205 ms
EntityReplaceComponent: 164.2688 ms
Entitas Cr
You can run the following command to run the benchmarks:
crystal run --release ./spec/performance/bench.cr
--## Entitas::Context(TEntity) ##--
-- Total execution time --
user system total real
#get_entities 0.000000 0.000000 0.000000 ( 0.001150)
#has_entity? 0.000000 0.000000 0.000000 ( 0.000714)
OnEntityReplaced 0.000000 0.000000 0.000000 ( 0.005321)
- Create Entity -
user system total real
#create_entity w/o pre 0.080000 0.000000 0.080000 ( 0.083808)
#create_entity w/ pre 0.020000 0.000000 0.020000 ( 0.019606)
- Destroy all entities -
user system total real
control 0.000000 0.000000 0.000000 ( 0.000001)
#get_entities &Entity.destroy! 0.020000 0.010000 0.030000 ( 0.021025)
#destroy_all_entities 0.020000 0.000000 0.020000 ( 0.020348)
#destroy_all_entities (pre-destroy) 0.020000 0.000000 0.020000 ( 0.016953)
- #get_group -
user system total real
#get_group by Int32 0.050000 0.000000 0.050000 ( 0.053371)
#get_group by class 0.050000 0.000000 0.050000 ( 0.047716)
#get_group by Enum 0.050000 0.000000 0.050000 ( 0.047686)
--## Entitas::Entity ##--
-- Total execution time --
user system total real
#add_component 0.370000 0.000000 0.370000 ( 0.374146)
#get_components 0.000000 0.000000 0.000000 ( 0.002171)
#replace_component 0.040000 0.000000 0.040000 ( 0.040704)
#total_components 0.000000 0.000000 0.000000 ( 0.000001)
- Get Component A -
user system total real
#get_component(Entitas::Component::Index) 0.040000 0.000000 0.040000 ( 0.035134)
#get_component(Int32) 0.030000 0.000000 0.030000 ( 0.033637)
#get_component(A::INDEX) 0.040000 0.000000 0.040000 ( 0.036969)
#get_component(A::INDEX_VALUE) 0.030000 0.000000 0.030000 ( 0.033226)
#a 0.040000 0.000000 0.040000 ( 0.041205)
- Has Component? -
user system total real
#has_component? 0.000000 0.000000 0.000000 ( 0.000001)
#a? 0.000000 0.000000 0.000000 ( 0.000001)
- Remove and Add Component -
user system total real
#remove_component & #add_component 0.250000 0.040000 0.290000 ( 0.298851)
#del_a & #add_a 0.250000 0.040000 0.290000 ( 0.292872)
Development
Dont forget to add your pre-commit hooks!
ln ./pre-commit .git/hooks/pre-commit
Contributing
- Fork it (https://github.com/spoved/entitas.cr/fork)
- Create your feature branch (
git checkout -b my-new-feature
) - Commit your changes (
git commit -am 'Add some feature'
) - Push to the branch (
git push origin my-new-feature
) - Create a new Pull Request
Contributors
- Holden Omans - creator, maintainer