lib_gl
LibGL
OpenGL bindings written in Crystal.
LibGL offers Crystal bindings for modern, shader-based OpenGL. These bindings are relatively "raw" - with a few notable exceptions, names of functions, constants, and types remain unchanged.
Installation
Add this to your application's shard.yml
:
dependencies:
lib_gl:
github: calebuharrison/LibGL
branch: master
Install your dependencies:
shards install
Usage
Using CrystGLFW for context creation:
require "lib_gl"
require "crystglfw"
include CrystGLFW
CrystGLFW.run do
# Request a specific version of OpenGL in core profile mode with forward compatibility.
hints = {
:context_version_major => 3,
:context_version_minor => 3,
:opengl_forward_compat => true,
:opengl_profile => :opengl_core_profile
}
# Create a new window.
window = Window.new(title: "LibGL Rocks!", hints: hints)
# Make the window the current OpenGL context.
window.make_context_current
until window.should_close?
CrystGLFW.poll_events
# Use the timer to generate color values.
time_value = CrystGLFW.time
red_value = Math.sin(time_value).abs
green_value = Math.cos(time_value).abs
blue_value = Math.tan(time_value).abs
# Clear the window with the generated color.
LibGL.clear_color(red_value, green_value, blue_value, 1.0)
LibGL.clear(LibGL::COLOR_BUFFER_BIT)
window.swap_buffers
end
window.destroy
end
Differences From the C API
LibGL differs from the standard OpenGL API in only a few, simple ways. Each of these differences only exists to make the API fit the style guide of the Crystal language.
Functions/Methods
Method names in LibGL do not have the "gl" prefix that is present in the C API. Additionally, underscores are used to separate words rather than camel case. LibGL methods are all called as class methods of the LibGL lib:
shader_program = LibGL.create_program
LibGL.link_program(shader_program)
LibGL.use_program(shader_program)
Constants
Prefixes have also been removed from constants, which are accessed directly from the lib:
LibGL::COLOR_BUFFER_BIT
LibGL::STATIC_DRAW
LibGL::ARRAY_BUFFER
LibGL::TRUE
Contributing
- Fork it ( https://github.com/calebuharrison/LibGL/fork )
- Create your feature branch (git checkout -b my-new-feature)
- Commit your changes (git commit -am 'Add some feature')
- Push to the branch (git push origin my-new-feature)
- Create a new Pull Request
Contributors
- calebuharrison Caleb Uriah Harrison - creator, maintainer