SDL2 bindings for Crystal
Write SDL2 games in Crystal. Support for desktop applications for now, but Android shouldn't be hard to achieve.
Most of the bindings have been implemented, though most haven't been verified,
yet. Please see the
samples directory for examples, ported from the tutorials
found at http://lazyfoo.net/tutorials/SDL/index.php. You are welcome to port
more samples, and the necessary corrections!
- SDL2 is required;
- Optional bindings for
- Crystal > 0.22.0 is required for
SDL2_Mixerto work correctly.