prism

A 3D game engine written in crystal opengl 3d-engine game-engine
0.11.1 Latest release released
da1nerd/prism
98 4 17
Joel

Dependencies 8

  • annotation Add annotations to Crystal code
    {'github' => 'grottopress/annotation.cr'}
  • baked_file_system 0.9.8 Virtual file system implementation
    {'github' => 'schovi/baked_file_system', 'version' => '0.9.8'}
  • crash
    {'github' => 'neutrinog/crash'}
  • crystglfw support-crystal-0.31 An object-oriented API for GLFW
    {'branch' => 'support-crystal-0.31', 'github' => 'neutrinog/CrystGLFW'}
  • lib_gl master OpenGL bindings for Crystal
    {'branch' => 'master', 'github' => 'calebuharrison/LibGL'}
  • matrix master A Matrix class
    {'branch' => 'master', 'github' => 'Exilor/matrix'}
  • render_loop A generic and reusable game render loop
    {'github' => 'neutrinog/render_loop'}
  • stumpy_png ~> 4.5.2 Read and write PNG images
    {'github' => 'stumpycr/stumpy_png', 'version' => '~> 4.5.2'}

Development Dependencies 0

    No development dependencies.

Dependents 1

  • gui A UI library written in Crystal
prism:
  github: da1nerd/prism
  version: ~> 0.11.1
License MIT
Crystal 0.34.0

Authors

Dependencies 8

  • annotation
    {'github' => 'grottopress/annotation.cr'}
  • baked_file_system 0.9.8
    {'github' => 'schovi/baked_file_system', 'version' => '0.9.8'}
  • crash
    {'github' => 'neutrinog/crash'}
  • crystglfw support-crystal-0.31
    {'branch' => 'support-crystal-0.31', 'github' => 'neutrinog/CrystGLFW'}
  • lib_gl master
    {'branch' => 'master', 'github' => 'calebuharrison/LibGL'}
  • matrix master
    {'branch' => 'master', 'github' => 'Exilor/matrix'}
  • render_loop
    {'github' => 'neutrinog/render_loop'}
  • stumpy_png ~> 4.5.2
    {'github' => 'stumpycr/stumpy_png', 'version' => '~> 4.5.2'}

Development Dependencies 0

Dependents 1

Other repos 1

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